Blueprints in Build and Defend Your Raft
New recipe unlock system from September 6 — stacks above Crafting Table levels, unlocks through play.
The September 6 Saturday patch added a new progression layer on top of the Crafting Table: Blueprints. Where the Crafting Table upgrades by spending Scrap, Blueprints unlock through continued play — no direct Scrap cost, just time and activity in a live server. This page explains what Blueprints are, how they interact with the table, and what the community has confirmed about the unlock path.
What Blueprints are
Blueprints sit above the Crafting Table in the unlock hierarchy. The Crafting Table handles direct Scrap spending on upgrades you choose; Blueprints handle unlocks that trigger automatically as you play. The exact trigger conditions vary — early community reports suggest playtime, gathering milestones, and session participation all contribute, but the precise formula has not been published by Raft Pirates.
Key confirmed facts from the September 6 patch notes:
- Blueprints unlock through normal play — no dedicated UI button or Scrap cost has been identified
- The system is separate from Crafting Table levels — you can have Blueprint unlocks active alongside table upgrades
- The system stacks: more play unlocks more recipes without overriding table unlocks
Blueprints versus Crafting Table
Think of the Crafting Table as active spending and Blueprints as passive unlock progression. On the Crafting Table you choose what to feed — Scrap, resources, time — and the table gives back gear in return. Blueprints reward continued presence in a server with recipe additions you did not have to select.
In practice this means:
- Crafting Table is your decision — you choose which upgrade path to prioritize
- Blueprints are automatic — log hours, see new options appear
- Both systems coexist — a high-level table does not lock out Blueprint unlocks
The Crafting Table guide covers the table loop in detail. The Blueprints layer adds on top without replacing it.
What you can unlock
As of the September 6 patch, confirmed Blueprint-unlocked content includes:
- Pirate Sword — the runed greatsword, worn visibly on the back when equipped
- Pirate Gun — the ranged counterpart to the sword, worn on the hip
Both were shown in the September 6 patch notes as items unlocked through the Blueprints system. Community reports confirm that both display visibly on the character model — the sword as a back accessory, the gun as a hip accessory.
The visible weapon display
One confirmed change from the September 6 patch is visible weapon display: equipment now renders on the character rather than sitting hidden in inventory. The Pirate Sword rides on the back; the Pirate Gun sits on the hip. This applies to other tiered weapons as well, not just the new Pirate set.
The inventory rework accompanying this change also means free weapon swapping — any owned weapon can be equipped in any order without a forced sequence. Tiered weapon variants can be collected without a linear unlock path.
Interaction with September 6 balance changes
The same patch that introduced Blueprints made two relevant adjustments:
- Harpoon range reduced for Tiers 2–4 — the gather tool is now weaker at range, making close-range combat kit more valuable
- Destroyed defenses now rebuild themselves — defensive pieces restore after a fight, reducing the need for manual repair runs
The harpoon change makes the Pirate Sword more relevant as a close-range gather and defense option. The Blueprint-unlocked sword and gun benefit from a meta that now values staying close more than before.
After Saturday patches
Raft Pirates ships updates every Saturday. New Blueprint unlocks may appear alongside Crafting Table additions. After each patch:
- Open the Crafting Table and scan for new rows
- Check your Blueprint unlocks if a notification or UI change appears
- Review the latest patch notes for confirmed additions
Blueprints are passive; the table is active. Feed both loops.
Related pages
- Crafting Table guide — the Scrap-spending upgrade loop
- Pirate Weapons — the sword and gun unlocked via Blueprints
- September 6 patch notes — full patch details
- Progression guide — how Blueprints fit the stage-based path
Frequently Asked Questions
Quick answers to the most common raft, raid, and code questions.
What are Blueprints in Build and Defend Your Raft?
A passive unlock system added September 6. Play time and activity unlock new recipes without a direct Scrap cost, sitting above the Crafting Table in the progression hierarchy.
How do I unlock Blueprints?
Through normal play — gathering, raiding, and session participation. The exact formula is not published. Keep playing and check for new options after Saturday patches.
What is the Pirate Sword and Pirate Gun?
Weapons added in the September 6 patch, unlocked via the Blueprints system. The sword displays on your back; the gun sits on your hip. Both are tiered and visible on the character model.
Do Blueprints replace the Crafting Table?
No. They are separate systems that stack. The Crafting Table requires active Scrap spending; Blueprints unlock passively through play.
How do Blueprints interact with the harpoon range nerf?
The September 6 patch reduced harpoon range for Tiers 2–4, making close-range kit more valuable. The Blueprint-unlocked Pirate Sword and Gun benefit from this shift toward close combat.